﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace POVRay {
    public class Rotation : TransformationOperation {
        public Rotation(Vector3 value) {
            Value = value;
        }

        public Rotation(float x, float y, float z) {
            Value = new Vector3(x, y, z);
        }

        public override string ToString() {
            return "rotate " + Value;
        }
    }
}
